![]() This system has since been used in games like Halo Wars. The ring would grow if the Circle button was tapped again before moving the camera. ![]() Instead, the left stick moved the camera around, and the Circle button created a selection ring in the center of the screen that selected units in that area. Army Men RTS was the first console RTS that didn't use a cursor to select and order units around. ![]() Unique Mechanics and ControlsĪrmy Men RTS had a number of unique firsts that either influenced future console RTS titles or were unique to RTS games at the time: When 3DO collapsed, Global Star Software purchased the rights to the Army Men franchise and produced a GameCube version of Army Men RTS.Īrmy Men RTS was Matt Harding's last shipped title as a lead designer before he left the games industry, toured the world, and became a viral internet dancing sensation as "Dancing Matt". All copies of this disc were landfilled a week before release and reprinted, making this version of the game extremely rare and hard to find. While there was no marketing budget for the title, Army Men RTS still sold a respectable number of units for the time, reaching 200,000 units on the PlayStation 2 and 60,000 units on the PC.Ī publisher error with the creation of the PC gold master caused 50,000 discs to include two versions of the game: one retail copy from a week before gold master, and one development copy from a month before gold master, complete with development tools. Based on the Dark Reign 2 engine, the title was developed in 15 months for both PC and PlayStation 2 with a team of 12 people. Development HistoryĪrmy Men RTS was the first shipped title from Pandemic Studios' Brisbane studio. The story takes players through the front garden, through the basement, into the kitchen and eventually into the attic where the Tan HQ is situated. A rogue Green colonel has "Gone Tan", requiring Sarge to assemble a team to invade the house that he is currently fortified in. Army Men RTS's story is loosely based on Apocalypse Now.
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